Feb 4, 2021 ()
Today's Video:
Today we got our enemies to run around from the player and try and locate a weapon if they are currently unarmed. We also started on the Phase II map, making sure to keep performance high, while keeping the map detailed. While doing this, Deaux focused on mixing the sounds in the project and making sure to get them to play well together.
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Feb 25, 2021 ()
In this devlog, we finally made our game interesting... well in my opinion at least.
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