Jul 28, 2020 ()
This week has been packed, our team worked on making the game run well while I focused on adding in a couple new mechanics to the AI.
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Aug 4, 2020 ()
This week was pretty slow as we mostly discussed the future of the project.
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Jul 21, 2020 ()
This week we managed to get a ton of things done. We started off by getting damage to work...
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