Jun 30, 2020 ()
This week has been pretty hectic with progress. From AI to Level Design, our team has gotten a bunch done!
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Jul 7, 2020 ()
This week has mainly been focused on creating the map for Phase II and we share some of the Lore.
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Jun 23, 2020 ()
While AI was being a pain, Carl created a very modular save system.
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